The Brighter Shores development team has welcomed three new members while continuing work on multiple star-rated quests across different game regions. Technical, content, graphics, and audio teams are all making progress on various aspects of the game.
Andrew conducted new starter inductions and technical coding training, while returning to programming work on the Hopeport 4-star quest
James focused on UK Online Safety Act compliance and configuring a network for the live streaming room
Ian fixed bugs and handled technical mapping and coding for the Hopeport 6-star quest
Paul worked on story coding (pre-graphics) for the Mine of Mantuban 6-star quest
Samuel handled story coding for the Crenopolis 6-star quest, received technical coding training, managed support requests, and prepared the weekly update
Greg designed maps for Stonemaw Hill (episode 5), created particle effects for the Hopeport 6-star quest, and developed various quest concept art
Nic produced graphics for the Hopeport 6-star quest
Joe created encounter variants of global music tracks and sound effects for the Hopeport 6-star quest
Volkan: Working on graphics for the Hopeforest 2-star quest
Daniel: Learning Fenforge and planning story for a Hopeforest 6-star quest
Haaris: Learning Fenforge and developing a standalone project for technical experience