Combat System Unifies in Major Overhaul

02/12/2025
Brighter Shores News

Source: Steam


Background

After extensive development on the planned combat profession merger, the team identified several issues with the original approach:

  • Dual leveling systems (combat + obelisk) required constant mental addition

  • Artificial splitting of passive combat foes between different leveling systems

  • Incomplete solution to the episode progression "restart" problem

The development team has created a new unified approach featuring "personalized striping" that addresses these concerns while maintaining a straightforward experience.

Key Changes

Single Global Combat Profession

  • One combat profession shared across all episodes

  • Initial level cap of 2000 (500 levels per launched episode)

  • Level cap will increase by 500 with each new episode

  • Total effort to max combat remains unchanged

Combat Progression Through "Striping"

Players will progress through a pattern that cycles through all episodes:

  • Fight all skin 1 foes across all episodes

  • Return to fight skin 2 foes across all episodes

  • Continue pattern as you level up

striping1.png

Personalized Progression

When new episodes launch, foes are intelligently inserted into your progression:

  • You'll never miss new content

  • You won't need to refight foes you've already defeated

  • Boss levels automatically scale relative to your level

striping2.png

Free Player Considerations

  • Free players access Episodes 1-2 with level cap of 1000

  • Premium content unlocked appropriately when purchased

  • Progress preserved if premium status changes

Equipment Changes

  • Weapons and armor usable across all episodes

  • No more episode-specific tuning required

  • Foes drop level-appropriate gear

weapons-armour.png

Crafting System Updates

  • Mine of Mantuban crafting limit: crafting level × 5

  • Maximum craftable weapon level: 2500

  • Crafted weapons will have different trade values than dropped equivalents

  • Special icon will identify crafted weapons

Obelisk System Redesign

  • Obelisks now used for enchanting profession equipment

  • Enchantress relocating to Mine of Manutuban as the Infusionist

  • Related quests slightly modified

enchantress.png

Other System Adjustments

  • Crime den raid difficulty now scales appropriately

  • Potion reagent drops rebalanced to maintain accessibility

  • Leather offcuts acquisition adjusted

  • Combat capes redesigned with new level thresholds

Save Conversion Details

  • Combat level calculation will account for time invested in episodical combat

  • Legacy leaderboards preserved

  • Old capes refunded at original purchase price

  • Existing equipment scaled to match new level system

Future Development

The previously announced "Upgrade Trees" phase remains planned as Phase 2 of the combat rework.

upgrade-tree.png

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