The Book of Travels team has postponed their planned Q&A livestream but released written answers to community questions about the upcoming Combat Rework. Here are the key takeaways:
Combat will have a single global level system with a maximum of 2000 (potentially 2500 across Episodes 1-5)
XP curve: First 200 levels match other professions, with difficulty increase at level 800 instead of 200
The first skin of each monster will be easier than subsequent skins, helping new players catch up
XP penalties for easy battles will remain but have been adjusted
The Quartermaster storage will be unrestricted and able to store all combat items
Brannof Inheritance quest reward will expand storage space
Combat capes will gradually transform as you progress, replacing panels from top to bottom
Armor designs will stretch across 2,500 combat levels spanning Episodes 1-5
There are no episodical combat items under the new design
Amulet slots remain unused, with potential for ring slots in the future
Personal striping is based on episodes that exist (first two for free players)
Players won't actually see the stripes in-game; progression appears as a single loop
New foes can be inserted into the middle of a stripe, not just at the beginning/end
The order of personalized striping cannot be influenced
Den raids and bosses will use the level of skin 1 of the lowest-level foe in the episode
Knowledge Points from all episodical combat professions will be combined into the new combat skill
Enchanting is now done at Obelisks instead of through the Enchantress
Combat levels will not currently be shown above players like total level is
The combat rework was prioritized before roadmap features because early feedback showed frustration with Hopeport equipment being useless in Hopeforest
This update only addresses progression and enemy levels; combat mechanics changes will come in a future update
Special attacks will be part of the second phase of combat rework
The team feels the global combat profession design maintains their vision while providing cohesion between episodes
The team is accepting beta feedback via email at [email protected] with the subject "Combat Rework Beta Feedback."