The development team has implemented several changes to the personalized striping system following player feedback since the combat rework update. These adjustments will affect the combat level of various foes players encounter:
Players who completed episode 3 but whose premium pass expired before the combat rework will now receive default striping
Boss foes in episode 3 and beyond will now be personalized based on player level at the time of episode launch, regardless of premium pass status
High-level boss foes will have slightly reduced combat levels to account for the increased difficulty of leveling at higher levels
New foes will consistently unlock exactly 20 levels before their combat level, addressing an issue where some players encountered new foes before completing previous versions
Several technical issues have also been addressed in this update:
'Contact Us' section links are now properly clickable
Layout issues with the Rock Shop, Monument Pieces Bank, and Quartermaster Bank have been resolved when in portrait mode
Fixed various instances where players could unintentionally crawl in water by clicking on the map
Corrected an inaccessible tile in Treeway Junction that previously prevented player movement