'Past action' option will now persist when changing rooms, though it still resets upon logout or level up
Passive monster levels have been spread out at lower levels, reducing early Knowledge Point requirements
The 10% crime den XP reduction has been reverted, as other bug fixes had already appropriately adjusted XP rewards
Active monsters below level 800 will now unlock 20 levels ahead instead of 10, providing more high-level opponents
The podium puzzle now requires slime instead of beastman claws to accommodate the passive monster level changes
Healing potion effectiveness has been improved with new percentages: 15%, 25%, 30%, 35%, 40%, and 45%
To balance the improved healing, potion cooldown times have been increased correspondingly
The importance of matching weapon damage color to opponent vulnerabilities has been slightly reduced
Text issues in the 'Lost and Found' quest have been corrected
Fixed an issue where combat levels displayed for other players fighting NPCs were sometimes incorrect
Resolved a bug where free players defeating the highest-level enemy incorrectly received very high-level weapon and armor drops